MASTER OFNURAM

SKILL CODEX

Nuram Skill Codex

Find Nuram skills by reach, element and damage type.

Player Skill Codex →

Attack / Spell power 100 · before defense, element and mastery modifiers

144

Body Bash

Crouches briefly, then strikes one nearby foe with its shoulder.

Damage
14
Range
0.75 blocks
Cooldown
1.5 s

Arcane Bolt

Fires a small star core that bursts against a foe or an obstacle.

Damage
17
Range
8 blocks
Cooldown
2 s

Double Bite

Bites once, then closes its jaws again for a heavier second hit.

Damage
15
29
Range
0.75 blocks
Cooldown
3.45 s

Echo Shot

Fires two quick resonance bolts, pauses, then releases the third.

Damage
16 × 3
Range
9 blocks
Cooldown
4.3 s

Spinning Throw

Turns to throw small stones to either side, then sends a heavier stone through the center.

Damage
9
14
24
Range
8 blocks
Cooldown
4.15 s

Pressure Wave

Releases a short pulse of compressed magic into foes immediately ahead.

Damage
23
Range
3.22 blocks
Cooldown
3.2 s

Feral Strike

Draws its body inward, then delivers a heavy downward blow at close range.

Damage
56
Range
0.95 blocks
Cooldown
3.2 s

Starfall

Sends two small stars along opposite paths, followed by a larger central star. Each bursts on contact.

Damage · Follow-up
6
7
17
Range
11 blocks
Cooldown
3.55 s

Primal Roar

Projects three advancing waves of physical pressure from its mouth.

Damage
6
8
18
Range
10 blocks
Cooldown
3.1 s

Origin Orb

Sends a narrow light lance forward, then releases the compressed light at its contact point.

Damage
11
22Follow-up
Range
12 blocks
Cooldown
3.1 s

Aqua Tail

Sweeps its water-covered tail across a nearby foe, leaving a short crescent.

Damage
14
Range
1 blocks
Cooldown
1.5 s

Bubble Bolt

Fires a trembling water orb that bursts on contact.

Damage
17
Range
8 blocks
Cooldown
2 s

Wave Slash

Sends a low water blade forward to cut foes with the force of the current.

Damage
12
Range
8 blocks
Cooldown
1.95 s

Rushing Volley

Fires three increasingly powerful water bolts, shortening the final pause and releasing compressed pressure on the last impact.

Damage
10
12
19
Range
9 blocks
Cooldown
3.6 s

Rapids Charge

Surges forward behind a water wedge and stops at the first foe it strikes.

Damage
36
Range
5.75 blocks
Cooldown
2.75 s

Whirlpool

Releases three close-range pulses of whirling water magic.

Damage
7
9
13
Range
3.22 blocks
Cooldown
4.15 s

Tidal Sweep

Sweeps one way, then follows with a broader reverse sweep of water.

Damage
8
24
Range
3.335 blocks
Cooldown
3.45 s

Abyssal Pressure

Fires a dense water-pressure core that erupts after contact.

Damage
8
33Follow-up
Range
11 blocks
Cooldown
3.55 s

Dragon Tide

Closes its water-covered jaws twice, then finishes with a heavier third bite.

Damage
9
13
42
Range
0.9 blocks
Cooldown
3 s

Twilight Deluge

Sends two low waves ahead, followed by a taller final surge.

Damage
6
9
16
Range
12 blocks
Cooldown
3 s

Flame Claw

Rakes a nearby foe with three burning claw marks.

Damage
14
Range
0.9 blocks
Cooldown
1.5 s

Ember Bolt

Fires a quick ember that scatters on contact.

Damage
17
Range
8 blocks
Cooldown
2 s

Cinderfang Throw

Flicks two hardened cinder spikes at the foe in succession.

Damage
18
28
Range
8 blocks
Cooldown
4 s

Flame Orb

Fires a compact fire orb that bursts where it strikes.

Damage
7
11Follow-up
Range
9 blocks
Cooldown
2.35 s

Scorching Rush

Charges into the first foe, then releases a short flame burst at the collision point.

Damage
19
16Follow-up
Range
5.75 blocks
Cooldown
2.75 s

Cinder Breath

Sustains a narrow breath of heat along its facing direction, scorching three times. Interrupting the breath stops the remaining hits.

Damage
9 × 3Full duration
Range
5.75 blocks
Cooldown
4.4 s

Lava Slash

Cuts once, pauses, then makes a wider reverse cut with molten heat.

Damage
12
22
Range
3.335 blocks
Cooldown
3.55 s

Eruption

Launches a molten core along an arc; it erupts into fragments on contact.

Damage
30Follow-up
Range
11 blocks
Cooldown
3.55 s

Twilight Talons

Crosses two claw strikes, slams down, then bursts the heat left at the contact point.

Damage
13
16
19
16Follow-up
Range
1 blocks
Cooldown
3 s

Doomfire Pillar

Raises successive flames from the marked ground, ending in a larger fire column.

Damage
4
8
19
Range
12 blocks
Cooldown
3 s

Vine Strike

Lashes a nearby foe with one vine, then draws it back.

Damage
14
Range
3.22 blocks
Cooldown
1.5 s

Seed Shot

Fires a hard seed with a short green trail.

Damage
17
Range
8 blocks
Cooldown
2 s

Leafblade Throw

Throws two leaf blades along narrowly staggered paths beside the aimed point.

Damage
14
17
Range
8 blocks
Cooldown
2.75 s

Thorn Volley

Fires three thorn seeds at uneven intervals.

Damage
16 × 3
Range
9 blocks
Cooldown
4.15 s

Root Ram

Drives forward with its roots, then raises roots around the collision point.

Damage
19
16Follow-up
Range
5.75 blocks
Cooldown
2.75 s

Briar Field

Releases three close-range pulses of thorn magic into foes ahead.

Damage
9 × 2
12
Range
3.22 blocks
Cooldown
4.15 s

Timber Breaker

Strikes once to set its weight, then follows with a heavier wooden blow.

Damage
18
42
Range
0.95 blocks
Cooldown
3.45 s

Forest Thrum

Unfolds its leaves into two broad pulses of forest magic.

Damage
10
20
Range
11 blocks
Cooldown
3.55 s

Worldroot Smash

Extends roots through the ground and raises them in succession beneath a distant foe.

Damage
6
10
16
Range
10 blocks
Cooldown
3.1 s

First Bloom

Forms a seed, raises a stem, then opens six petals in a final bloom.

Damage
5
8
20
Range
12 blocks
Cooldown
3.1 s

Stone Fist

Drives a stone-hard fist into one nearby foe.

Damage
14
Range
0.85 blocks
Cooldown
1.5 s

Pebble Shot

Fires a spinning rock fragment with a short trail of mineral dust.

Damage
17
Range
8 blocks
Cooldown
2 s

Rock Flick

Flicks a rock fragment from its shoulder with force.

Damage
22
Range
8 blocks
Cooldown
1.95 s

Stone Pillar

Raises one stone column beneath the aimed point.

Damage
15
Range
9 blocks
Cooldown
2.35 s

Rolling Boulder

Rolls forward behind its heavy rocky body, stopping at the first foe or obstacle.

Damage
36
Range
5.75 blocks
Cooldown
2.75 s

Leyline Wave

Releases two short pulses of earth-current magic into nearby foes.

Damage
10
19
Range
3.22 blocks
Cooldown
4.15 s

Earth Shatter

Strikes the ground twice to raise rocks beneath a distant foe.

Damage
9
21
Range
9 blocks
Cooldown
3.55 s

Rockfall

Lobs an angular rock that breaks into ground-level fragments on impact.

Damage
30Follow-up
Range
11 blocks
Cooldown
3.55 s

Mountain Strike

Slams its body down, then raises rocks behind the point of contact.

Damage
44
23Follow-up
Range
1 blocks
Cooldown
3.1 s

World Fault

Splits the ground toward the target in four connected sections, lifting one large slab from the final section.

Damage
3
6
8
14
Range
12 blocks
Cooldown
3 s

Shadow Claw

Rakes a nearby foe with three thin shadow marks that linger briefly.

Damage
14
Range
0.9 blocks
Cooldown
1.5 s

Ghostfire

Sends a slow ghost flame toward the foe, trailing a fading wisp.

Damage
17
Range
8 blocks
Cooldown
2 s

Wraith Teeth

Launches two small teeth kept as relics, piercing the foe.

Damage
14
34
Range
8 blocks
Cooldown
4.15 s

Spirit Orb

Fires a spirit orb whose outer shell opens before its inner force bursts.

Damage
9
18Follow-up
Range
9 blocks
Cooldown
2.35 s

Shadow Rush

Dashes low toward the foe, then strikes through the shadow left at the collision point.

Damage
19
16Follow-up
Range
5.75 blocks
Cooldown
2.75 s

Haunting Ring

Pulses wraith magic three times into foes immediately ahead.

Damage
7
9
14
Range
3.22 blocks
Cooldown
4.3 s

Underworld Scythe

Sweeps a broad spectral scythe across foes at close range.

Damage
31
Range
3.335 blocks
Cooldown
3.2 s

Oblivion Shot

Fires a thin round that opens a delayed void at its contact point.

Damage
8
26Follow-up
Range
11 blocks
Cooldown
3.55 s

Twilight Hunt

Delivers three separated claw strikes, placing the greatest weight on the last.

Damage
13
16
36
Range
1 blocks
Cooldown
3 s

Beyond the Veil

Opens a vertical rift, gathers spirits inward, then closes it for the final hit.

Damage
5
8
20
Range
12 blocks
Cooldown
3.1 s

Pincer Snap

Closes both pincers together on a nearby foe.

Damage
14
Range
0.75 blocks
Cooldown
1.5 s

Scale Dust

Fires a compact cloud of wing scales that scatters on contact.

Damage
17
Range
8 blocks
Cooldown
2 s

Twin Sickle Throw

Throws two shell sickles in succession and recalls them from the aimed point. Each sickle can hit only once during its round trip and is stopped by walls.

Damage
11
17
Range
8 blocks
Cooldown
2.5 s

Stinger Volley

Fires two fine magical stingers, followed by a stronger third shot.

Damage
15 × 3
Range
9 blocks
Cooldown
3.85 s

Carapace Charge

Charges behind its carapace, then strikes again at the collision point.

Damage
19
16Follow-up
Range
5.75 blocks
Cooldown
2.75 s

Powder Vortex

Whirls wing-scale powder through foes immediately ahead in three pulses.

Damage
6
10
14
Range
3.22 blocks
Cooldown
4.3 s

Royal Pincers

Makes a light pincer strike, then closes its pincers with greater force.

Damage
15
46
Range
0.9 blocks
Cooldown
3.55 s

Swarm Pulse

Sends a compact swarm-shaped force forward; it scatters outward on contact.

Damage
8
26Follow-up
Range
11 blocks
Cooldown
3.55 s

Golden Cleave

Makes two short cuts with its golden shell, then finishes with a broader sweep.

Damage
7
9
20
Range
3.68 blocks
Cooldown
3 s

Thousand Wings

Builds two spiralling swarms toward a final wing storm.

Damage
3
5
8
16
Range
12 blocks
Cooldown
3.1 s

Spark Claw

Rakes a nearby foe with claws that discharge on contact.

Damage
14
Range
0.9 blocks
Cooldown
1.5 s

Shock Bolt

Sends a narrow electric surge forward through foes in its path.

Damage
17
Range
8 blocks
Cooldown
2 s

Charged Horn Shard

Launches a solid horn fragment propelled by electric charge.

Damage
22
Range
8 blocks
Cooldown
1.95 s

Twin Bolts

Sends two electric lances through the same forward path.

Damage
16
19
Range
9 blocks
Cooldown
3.05 s

Lightning Rush

Dashes straight ahead with a broken electric trail, stopping at the first foe or obstacle.

Damage
36
Range
5.75 blocks
Cooldown
2.75 s

Near Thunder

Drives a short discharge into a nearby foe, scattering brief arcs around contact without leaving a distant mark.

Damage
23
Range
3.22 blocks
Cooldown
3.2 s

Thunder Fang

Connects two quick bites with a brief electric arc.

Damage
25
38
Range
0.8 blocks
Cooldown
3.7 s

Storm Ring

Releases three discharges over the aimed area at uneven intervals.

Damage
5
8
14
Range
11 blocks
Cooldown
3.45 s

Thunder King's Mace

Slams a nearby foe, then calls lightning onto the collision point.

Damage
40
27Follow-up
Range
1 blocks
Cooldown
3.1 s

Worldtree Thunder

Sends two preliminary discharges into the aimed area, pauses, then drops a heavier bolt.

Damage
4
6
21
Range
12 blocks
Cooldown
3 s

Catch Breath

Steadies its breathing to restore its own health.

Range
0.1 blocks
Cooldown
12 s

Regroup

Quickens an ally's movement to help it reposition.

Range
8 blocks
Cooldown
20 s

Healing Dew

Gathers water around an ally to restore health immediately.

Range
8 blocks
Cooldown
10 s

Ripple Haven

Wraps an ally in gentle ripples that restore health in repeated pulses.

Range
8 blocks
Cooldown
20 s

Blazing Spirit

Kindles its own strength to temporarily raise physical attack.

Range
0.1 blocks
Cooldown
15 s

Furnace Heart

Stokes its inner heat to temporarily raise spell power.

Range
0.1 blocks
Cooldown
20 s

Sprout Mending

Shares fresh growth among allies near the aimed point, restoring a little health in three pulses.

Range
8 blocks
Cooldown
9 s

Ancient Grove

Wraps an ally in protective wood to temporarily raise physical defense.

Range
8 blocks
Cooldown
20 s

Stone Skin

Hardens its own surface to temporarily raise physical defense.

Range
0.1 blocks
Cooldown
15 s

Earth's Embrace

Channels three waves of protection to nearby allies. Each received wave briefly raises physical defense; ending the channel stops future waves.

Range
3 blocks
Cooldown
20 s

Quiet Soul

Settles its own spirit to temporarily raise magical defense.

Range
0.1 blocks
Cooldown
15 s

Phantom Veil

Veils an ally in ghostly magic to temporarily raise magical defense.

Range
8 blocks
Cooldown
20 s

Cocoon Rest

Encloses itself in a cocoon and restores health in repeated pulses.

Range
0.1 blocks
Cooldown
15 s

Slowing Dust

Fires clinging scale powder that slows the foe it reaches.

Range
8 blocks
Cooldown
15 s

Charge Surge

Charges its own limbs to temporarily move faster.

Range
0.1 blocks
Cooldown
12 s

Thunder's Aid

Charges an ally with electricity to temporarily raise physical attack.

Range
8 blocks
Cooldown
20 s

Side Resonance

Transfers a short magical resonance into a nearby foe from the side of the body.

Damage
9
Range
2.875 blocks
Cooldown
1.35 s

Pressure Ring

Compresses air through body movement and launches a ring of physical pressure.

Damage
11
Range
7 blocks
Cooldown
1.35 s

Ironbrush Resonance

Touches a nearby foe with an ironbrush tail and channels resonance inside.

Damage
25
Range
0.8 blocks
Cooldown
1.5 s

Feather Needle

Launches a real stiff feather point first, dealing damage through its sharp impact.

Damage
23
Range
9 blocks
Cooldown
1.5 s

Oath Paw

Brings the forepaws together for one short, heavy physical blow.

Damage
30
Range
0.85 blocks
Cooldown
1.4 s

Starcore Tap

Touches a nearby foe twice with a star core held before its body, transferring magic.

Damage
15
23
Range
2.875 blocks
Cooldown
1.8 s

Waterveil Touch

Touches a nearby foe with a thin waterveil and transfers magical pressure.

Damage
9
Range
0.7 blocks
Cooldown
1.35 s

Dew Arc

Lobs a real drop of water; its weight and speed deliver the impact.

Damage
11
Range
7 blocks
Cooldown
1.35 s

Sluice Compression

Closes the sluice markings between its pincers to focus magical pressure inside a nearby foe.

Damage
14
21
Range
0.8 blocks
Cooldown
2.1 s

Pressure Needle

Jets real water through a narrow sluice, striking with concentrated water pressure.

Damage
23
Range
9 blocks
Cooldown
1.5 s

Abyss Contact

Briefly channels deep-sea pressure into a nearby foe through magic.

Damage
30
Range
2.875 blocks
Cooldown
1.4 s

Abyss Pearl

Throws a real pearl hardened inside its waterveil; the solid core delivers the impact.

Damage
27
Range
10 blocks
Cooldown
1.4 s

Cinder Touch

Touches a nearby foe with its cinderlike surface and transfers the heat inside.

Damage
12
Range
0.7 blocks
Cooldown
1.35 s

Twin Cinders

Flicks two real cinder fragments in succession, scattering sparks on impact.

Damage
6
10
Range
7 blocks
Cooldown
2 s

Coalheart Heatfang

Closes its jaws near a foe and channels coalheart heat inward.

Damage
25
Range
0.8 blocks
Cooldown
1.5 s

Heated Shard

Launches a thin hardened hot cinder shard; its solid tip pierces the foe.

Damage
23
Range
9 blocks
Cooldown
1.5 s

Hearth Palm

Transfers the heat held between its palms to a nearby foe in two pulses.

Damage
17
26
Range
0.85 blocks
Cooldown
2 s

Suncoal Pellet

Throws a compressed solid coal pellet that scatters sparks when it hits.

Damage
27
Range
10 blocks
Cooldown
1.4 s

Twig Pulse

Brushes a nearby foe with a twig and briefly reverses the flow of life magic.

Damage
9
Range
0.9 blocks
Cooldown
1.35 s

Leaf Dart

Folds and throws a real leaf; the thin spinning edge cuts the foe.

Damage
11
Range
7 blocks
Cooldown
1.35 s

Briar Pulse Hook

Touches a foe with a hooked branch and pulls at its life current twice.

Damage
13
20
Range
0.95 blocks
Cooldown
1.95 s

Thorn Spindle

Launches two solid thorns with staggered rotations for two piercing impacts.

Damage
12
18
Range
9 blocks
Cooldown
1.95 s

Heartwood Knock

Strikes once with the weight of the living heartwood.

Damage
30
Range
0.85 blocks
Cooldown
1.4 s

Lifeline Seed

Touches a nearby foe with a life seed and briefly distorts its life current.

Damage
30
Range
0.7 blocks
Cooldown
1.4 s

Pebblenose Resonance

Touches a nearby foe with its nose stone and channels mineral resonance inward.

Damage
12
Range
0.7 blocks
Cooldown
1.35 s

Sandgrain Shard

Throws a small pellet of compressed sand and salt crystals for a physical impact.

Damage
11
Range
7 blocks
Cooldown
1.35 s

Crag Fist

Delivers one short physical blow with an angular stone fist.

Damage
25
Range
0.85 blocks
Cooldown
1.5 s

Quartz Touch

Touches a nearby foe with a quartz tip and transfers mineral magic inward.

Damage
25
Range
0.85 blocks
Cooldown
1.5 s

Bedrock Tremor

Lowers its body and channels bedrock vibrations into a foe at close range.

Damage
30
Range
0.7 blocks
Cooldown
1.4 s

Earthcore Bead

Throws a dense real ore bead; its heavy core delivers the impact.

Damage
27
Range
10 blocks
Cooldown
1.4 s

Afterveil Brush

Brushes a nearby foe with an afterimage at the edge of its body, channeling a cold memory inward.

Damage
9
Range
0.9 blocks
Cooldown
1.35 s

Shroud Thread

Launches a tightly twisted thread from a real old shroud; its solid knot strikes sharply.

Damage
11
Range
7 blocks
Cooldown
1.35 s

Phase Claw

Overlaps two claw apparitions at close range to fracture the foe's memory twice.

Damage
15
22
Range
0.95 blocks
Cooldown
2.2 s

Relicbone Shards

Launches two real bone fragments; memory leaves the trail, while bone delivers the impact.

Damage
13
20
Range
9 blocks
Cooldown
2.2 s

Hollow Cut

Touches a nearby opening with a wraithlike edge to cut at the foe's mind.

Damage
30
Range
0.85 blocks
Cooldown
1.4 s

Gravestone Shard

Lobs a real gravestone fragment with a sharp star-shaped fracture.

Damage
27
Range
10 blocks
Cooldown
1.4 s

Feeler Pulse

Flicks its feelers at close range to transfer a swarm-sense pulse directly.

Damage
12
Range
0.8 blocks
Cooldown
1.35 s

Scale Flake

Throws a thin but solid scale fragment with a cutting rotation.

Damage
11
Range
7 blocks
Cooldown
1.35 s

Sickle Resonance

Touches a nearby foe with a folded sickle and focuses swarm resonance inward.

Damage
25
Range
0.9 blocks
Cooldown
1.5 s

Chitin Needle

Launches a hard needle from a shed shell; the real chitin tip pierces the foe.

Damage
23
Range
9 blocks
Cooldown
1.5 s

Royal Carapace Resonance

Tilts its royal carapace toward a nearby foe and transfers the swarm resonance within.

Damage
30
Range
2.875 blocks
Cooldown
1.4 s

Moonscale Blades

Throws two real wing scales that reflect moonlight and cut in succession.

Damage
14
21
Range
10 blocks
Cooldown
1.8 s

Static Contact

Touches a nearby foe with its foot and discharges stored static inward.

Damage
12
Range
0.7 blocks
Cooldown
1.35 s

Charged Pellet

Repels a real metal pellet with electric charge; the solid pellet delivers the impact.

Damage
11
Range
7 blocks
Cooldown
1.35 s

Arc Horns

Connects the arc between its horns directly to a nearby foe.

Damage
25
Range
2.875 blocks
Cooldown
1.5 s

Stormsteel Pin

Accelerates a real metal pin with charge; lightning trails behind its piercing tip.

Damage
23
Range
9 blocks
Cooldown
1.5 s

Polarity Clamp

Closes oppositely charged pincers near a foe to transfer two electric pulses.

Damage
16
24
Range
0.8 blocks
Cooldown
1.9 s

Pulse Ironcore

Launches a small iron core with pulsing charge; the heavy metal delivers the impact.

Damage
27
Range
10 blocks
Cooldown
1.4 s