MASTER OFNURAM

Systems wiki

Player skills and click combinations

Register learned skills in K's 4 slots and use the right weapon.

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Different from Nuram skills

Starter skills are learned immediately. Learn other skills by holding and using their player skill books, then register them in the skill screen.

Successful learning consumes 1 player skill book. Already learned skills and rejected attempts due to unmet requirements do not consume the book.

Open K to browse learned and unlearned skills. Use each skill’s information button to read its damage, attack method and conditions before learning it. Only learned skills can be registered.

Register skills in 4 input slots

  1. Choose an RR, RL, LL or LR slot in K.
  2. Select a learned skill and register it.
  3. When moving a skill already assigned elsewhere, check the move or swap result. The same skill is not duplicated across multiple slots.

Include the starting click

Registered slotFull click sequence
RRRight → Right → Right
RLRight → Right → Left
LLRight → Left → Left
LRRight → Left → Right

The first right-click starts skill input. The next two clicks are the combination shown in K. Start while holding a weapon, and watch the on-screen input feedback.

Weapon requirements and failed input

Skills have different equipment requirements, such as melee weapons, ranged weapons, focuses or a Shield. Check the focus requirement for magic skills. Recheck your registered skills after changing equipment.

Block interactions take priority. Sneak + right-click keeps normal item use, except for charging or loading a selected bow or crossbow skill; a loaded crossbow fires on a new sneak + right-click. A skill will not execute with insufficient mana or the wrong weapon. Check registration in K, move away from nearby containers and try again.

Game version: 0.1.2