Systems wiki
Recovery stations, bandages and Revival Draught
Choose the right recovery method and check costs, times and reasons recovery may stop.
← All wiki articlesChoose a recovery method
| Method | Target | Result / location |
|---|---|---|
| Recovery station + Recovery Powder | Injured Nuram, including knocked-out individuals | Full recovery · At your base |
| Field Dressing | Living, injured Nuram | Restore 25% of maximum health · In the field |
| Revival Draught | Knocked-out Nuram | Revive at 25% of maximum health · In the field |
Station slots and completion
- Place the target in the Nuram input slot and at least the displayed quantity of powder in the Recovery Powder slot.
- Keep the output slot clear and wait. Materials are consumed when full recovery completes.
- Take the recovered Nuram and equip it manually with N.
This is a shared station: other players can also take its output. At a shared base, keep track of your Nuram while it recovers.
Full recovery costs for knocked-out Nuram
| Nuram level | Recovery Powder | Time |
|---|---|---|
| 0–20 | 1 | 10 seconds |
| 21–40 | 2 | 12 seconds |
| 41–60 | 3 | 16 seconds |
| 61–80 | 4 | 20 seconds |
| 81–100 | 6 | 25 seconds |
| 101–120 | 8 | 30 seconds |
| 121–140 | 10 | 35 seconds |
| 141–195 | 12 | 40 seconds |
Costs use the Nuram's current level band. For living Nuram, cost and duration scale down with missing health, with a minimum of 1 Recovery Powder and 5 seconds. Full-health Nuram are not processed.
Use medicine in the field
- Hold medicine in your main hand and the target Nuram item in your offhand. A field dressing can also be used directly on your own deployed companion.
- Hold use for 2 seconds with a dressing or 3 seconds with a revival draught. Changing the target's state or the items cancels use.
- Medicine is consumed on completion. Both medicines share a 5-second cooldown. Manually re-equip a revived Nuram.
Dressings only treat living targets; revival draughts only treat knocked-out targets. Healing cannot exceed maximum health.
Automation and interruptions
Hoppers insert Nuram from above and recovery powder from the side, and extract output below. Comparator strength is 0 when idle, 1–14 while working, and 15 when a result is ready.
A redstone signal pauses progress. Changing the input Nuram, running out of powder or blocking the output resets progress. Recovery runs only while the chunk is loaded; time spent far away or offline does not count.
Game version: 0.1.2




