MASTER OFNURAM

Systems wiki

Recovery stations, bandages and Revival Draught

Choose the right recovery method and check costs, times and reasons recovery may stop.

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Choose a recovery method

MethodTargetResult / location
Recovery station + Recovery PowderInjured Nuram, including knocked-out individualsFull recovery · At your base
Field DressingLiving, injured NuramRestore 25% of maximum health · In the field
Revival DraughtKnocked-out NuramRevive at 25% of maximum health · In the field

Station slots and completion

  1. Place the target in the Nuram input slot and at least the displayed quantity of powder in the Recovery Powder slot.
  2. Keep the output slot clear and wait. Materials are consumed when full recovery completes.
  3. Take the recovered Nuram and equip it manually with N.

This is a shared station: other players can also take its output. At a shared base, keep track of your Nuram while it recovers.

Full recovery costs for knocked-out Nuram

Nuram levelRecovery PowderTime
0–20110 seconds
21–40212 seconds
41–60316 seconds
61–80420 seconds
81–100625 seconds
101–120830 seconds
121–1401035 seconds
141–1951240 seconds

Costs use the Nuram's current level band. For living Nuram, cost and duration scale down with missing health, with a minimum of 1 Recovery Powder and 5 seconds. Full-health Nuram are not processed.

Use medicine in the field

  1. Hold medicine in your main hand and the target Nuram item in your offhand. A field dressing can also be used directly on your own deployed companion.
  2. Hold use for 2 seconds with a dressing or 3 seconds with a revival draught. Changing the target's state or the items cancels use.
  3. Medicine is consumed on completion. Both medicines share a 5-second cooldown. Manually re-equip a revived Nuram.

Dressings only treat living targets; revival draughts only treat knocked-out targets. Healing cannot exceed maximum health.

Automation and interruptions

Hoppers insert Nuram from above and recovery powder from the side, and extract output below. Comparator strength is 0 when idle, 1–14 while working, and 15 when a result is ready.

A redstone signal pauses progress. Changing the input Nuram, running out of powder or blocking the output resets progress. Recovery runs only while the chunk is loaded; time spent far away or offline does not count.

Game version: 0.1.2